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(Papegaaij et al., 2017)Ĭlinicians should assess the cause of a fall or the factors that place the person at risk for falling, the impairments leading to limitations Virtual reality training optimizes balance and gait training outcomes through the use of motor learning principles: external focus ofĪttention, implicit learning, variable practice, high training intensity, task specificity, and feedback.In older adults, DT training can improve balance and walking speed, resulting in reduced fall risk.
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Virtual reality games were superior for balance improvements and reduced fear of falling compared to conventional interventions.On physical function in the elderly, and can help them perform exercise which may prevent falls. Mixed Reality (MR) interventions include a combination of real-world and virtual reality elements.Rehabilitation for those at risk of falling may include training for static and dynamic balance, gait, dual-task (DT) activity, and cognition which may be accomplished with virtual reality. The goal of a fall prevention and balance program is to decrease future falls and improve functional mobility, safety, and quality of life. Falls may lead to fear of falling, decreased mobility, dependence, increased risk of future falls, and even death. According to the CDC, more than one in four older adults fall each year.